Viranha
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Atticus's Teas and Tinctures

Go down

Atticus's Teas and Tinctures Empty Atticus's Teas and Tinctures

Post by Admin Mon Aug 31, 2015 11:59 pm

Atticus is known for his ability to maximize the effects of natural remedies to an almost supernatural level.

*Each Tincture/Tea comes with 4 doses/teabags*

Tinctures work immediately and are fairly powerful, but they don't last very long.
Strength Tincture - 50gp Strength increases by 4 for 1 minute
Dexterity Tincture - 50gp Dexterity increases by 4 for 1 minute
Constitution Tincture - 50gp Constitution increases by 4 for 1 minute
Intelligence Tincture - 50gp Intelligence increases by 4 for 1 minute
Wisdom Tincture - 50gp Wisdom increases by 4 for 1 minute
Charisma Tincture - 50gp Charisma increases by 4 for 1 minute
Speed Tincture - 50gp Speed increases by 10 ft for 1 minute
Focus Tincture - 50gp  You have advantage the next 3 rounds
Health Tincture - 50gp You heal 1d4 hp at the beginning of your turns for 1 minute

Teas have to be brewed and are only potent for an hour after being brewed. They aren't as strong as Tinctures but they're longevity makes up for it.
Strength Tea - 50gp Strength increases by 2 for 1 hour and you have advantage on Strength checks for the duration.
Dexterity Tea - 50gp Dexterity increases by 2 for 1 hour and you have advantage on Dexterity checks for the duration.
Constitution Tea - 50gp Constitution increases by 2 for 1 hour and you have advantage on Constitution checks for the duration.
Intelligence Tea - 50gp Intelligence increases by 2 for 1 hour and you have advantage on Intelligence checks for the duration.
Wisdom Tea -  50gp Wisdom increases by 2 for 1 hour and you have advantage on Wisdom checks for the duration.
Charisma Tea - 50gp Charisma increases by 2 for 1 hour and you have advantage on Charisma checks for the duration.
Speed Tea - 50gp Speed increases by 5ft for 1 hour and you have advantage on initiative for the duration.
Focus Tea - 50gp You have 3 insperation dice that last for 1 hour.
Health Tea - 50gp You have 20 temporary hit point for the next hour. And have advantage on saves against disease or poison.

Admin
Admin

Posts : 65
Join date : 2015-08-17

http://viranha.forumotion.com

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum