Key Blade
Page 1 of 1
Key Blade
The Keyblade is a Shortsword dealing 1d6+1 slashing damage. Finesse, light Ten (10) charges
The Keyblade takes the form of a key on a chain, but can be transformed into a short sword. Despite the Keyblade's benign appearance, it is extremely sharp when wielded with the intent.
Pointing the Key Blade at an object within 60 feet of you that can be opened, such as a door, lid, or lock, speak the words "Please Open" in a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The Keyblade can be used in this way once a day without expending a charge. It has a total of ten charges. After the tenth charge is expended, it cracks and becomes useless.
Once a day you may speak the words "Open Your Heart" to attempt to charm an individual. They must make a DC 18 wisdom save or become charmed by you. You may open the heart of an additional person by expending 1 charge. After the tenth charge is expended, it cracks and becomes useless.
Once a day you may speak the words "Open the Way" and open a gateway between the plane you reside on and another plane that you are familiar with. This gateway remains open for no longer than 10 minutes but can be dismissed sooner. You may open additional gateways by expending 1 charge. After the tenth charge is expended, it cracks and becomes useless.
The Keyblade takes the form of a key on a chain, but can be transformed into a short sword. Despite the Keyblade's benign appearance, it is extremely sharp when wielded with the intent.
Pointing the Key Blade at an object within 60 feet of you that can be opened, such as a door, lid, or lock, speak the words "Please Open" in a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The Keyblade can be used in this way once a day without expending a charge. It has a total of ten charges. After the tenth charge is expended, it cracks and becomes useless.
Once a day you may speak the words "Open Your Heart" to attempt to charm an individual. They must make a DC 18 wisdom save or become charmed by you. You may open the heart of an additional person by expending 1 charge. After the tenth charge is expended, it cracks and becomes useless.
Once a day you may speak the words "Open the Way" and open a gateway between the plane you reside on and another plane that you are familiar with. This gateway remains open for no longer than 10 minutes but can be dismissed sooner. You may open additional gateways by expending 1 charge. After the tenth charge is expended, it cracks and becomes useless.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum